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Sci-Fi Modular Environment

This is my first project using UE4 and I haven’t used UDK either. I’m a 3d artist looking to get into environment art so at the moment I’m focusing on the visuals and learning everything as I go. So far I have to say I’m blown away by what can be produced in UE4.

Goals
Understand the modular environment modeling workflow.
Start to learn UE4.
Find a flexible tile-able texture workflow.
Create a flexible shader.
Create a flexible hard surface texture set.

Plans
For now my plan is to look into adding FPS controls and recording a walk through to show what I have in motion.
Next will be to add some functional details like pressure gauges and control panels.
Learn how to use vertex painting to make material variations.
Learn about decals to produce more variation.
Once I’m happy with the corridor modular kit I’ll move onto some kits to create connecting computer rooms, larger engine areas and a bridge.

Any and all feedback is welcome.

Portfolio

Very nice work so far, keep sharing!

Great work wdcstudios! The materials that you are using look awesome. Keep up the great work and have a great day!

I’ve add some added vertex paint control for distributing scratches rust and grime. I was hoping to get some more input on how everything looks. I’m still in the process of fine tuning the maps.
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I’ve made some more modifications to the shader I’m now box projecting a layer of dirt and drips to give everything some cohesion. Any feedback is welcome.
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I really like the lighting in your latest updates, great work :cool:

Getting better with each update.

Looking good Marvin. I really like the puddle effect on the floor. The whole scene has a nice ‘Bioshock’ feel to it :slight_smile:

great work bud

Very nice work there, love the mass effect/spacey feel to it, it’s nice!

Thanks for the kind words, I’m in the process of concepting out some control panels and functional objects.