All the modeling for this scene was in 3ds max, then the first texture pass was made in DDO but I later switched to substance painter because it was easier and faster to work with. Unwrapping done with UV layout.
All the modeling for this scene was in 3ds max, then the first texture pass was made in DDO but I later switched to substance painter because it was easier and faster to work with. Unwrapping done with UV layout.