We are approaching the current state of the Project rather quickly now.
But let me show you some nice screens of the time between this weeks ![]()
So here we are now… just let me get a huge breath shortly !
In the last 2 Weeks nearly everything has changed in my opinion.
Let me begin with the game mechanics etc.
2 Weeks ago we were thinking omg this is going to be a real project hesitating around etc maybe you know the feeling ![]()
But then we sat together and talked about the future of the project, the mechanics and stuff like this and we made some major changes I want to explain now !
We got rid of First Person because Third Person feels more like an RPG in our opinion and without Third Person you wouldnt see your neet clothings ![]()
We decided to make the game more RPG than we planned before. We came up with some kind of loot system, equipment system, character sheet etc. For example you will have Clothing and Weapons from different Companies / Factories that directly influence in your reputation towards the Factions we also decided to add.
For example
Purists hate Augmented people. That means if you have a huge stat of “augmented faction” or your augmentations are too big like heavy augmentations they will see it and will react on this with gunfire mobbing etc
Police are mostly neutral and just want to keep the streets of the upper city clean, means if you shoot at somebody on the open street police or drones will come to hunt you down #StealthisImportant
Hackers obviously are not aggressive in the first place but can provide a lot if you are friendly with them
Those are just some examples. Another example if you want to get into a Gangster club as a hacker you wont get in without the right clothing or the right “entrance”, just like in real life where you wont get into high fashion clubs with a hoody and baggy pants.
3. A word on the stats. We wont have typical rpg stats like STR/INT etc. We added a suspicion stat, if you wear medium guns or augs etc you can hide those under your clothes with high enough concealment value. And there are ofc stats like DMG, weight, HP etc. and ofc you will have items with special affixes and augmentations will play a huge roll like the inventory viewer which is the following point.
4. The inventory is something the player can access from a augmented Reality Interface on their lower arm ( OFC ONLY INGAME! :D)
5. Augmentations: The augmentations will greatly affect your playstyle. You will be able to increase weapon stability and even access your Guns Viewpoint through certain Augs, to allow shooting from behind cover without the need to expose yourself and still properly aim..
Additionally there will be augs that will give you more jump power, more strength, etc.
And a few more Ideas yet in the making I will talk about at a later stage
6. One major feature we added to the list is the inventory you won´t have a diabloish inventory. We decide to give you something like a character you can see and slots on the limbs. For example the torso slot, in which you can equip any Sort of Vest or fancy upper body clothing you find. Each of these will have slots of themselves which vary per Item and can contain anything from a small “Multi-Tool” all the way to Heavy Weaponry.
Augmentations will use a rather similar approach, you will be able to install Augs into certain Slots but you need to be wary of the Augmentation Class, as you will be unable to hide any Heavy Augmentations and even Medium Augs are rather difficult to hide from plain sight.
Each Augmentation will have Slots of its own which can be customized further by installing different Mods.
And a lot of more stuff that is in our minds but i think thats enough for now
let us see what we done the last 2 weeks until the day we released this forum post!
On this day i have learned how to work with some nice new mechanics ive learned in Blender that makes the sci-fi look of hardsurfaces much easier
Before we come to the day i release this post ill show you my progress in weapon modeling
This was my first weapon i ever made
And now my weapons look a bit different, maybe not better but with textures ![]()
Finally we are at the day before i release this Post.
Ive learned today how to work with Alphas and the height!












