Welcome to our Journey of making a Sci-Fi game.
This thread will be like a blog about the game development and about the highs and the lows of game development we will encounteaar!
Before I start off with informations about the project i want to introduce me and my team.
My name is Ohle (21 years old) I´m the 3D Artist of this Project im from Germany and been learning Blender since may of this year.
The other one is the Coder of the Project his name is Alex and he will introduce himself later!
The Project started in July because I had the idea for it when i was listening to RetroWave (80s Electro / Cyberpunkish music).
One of the major questions I asked myself was How can i do this with being too naive I think you all know what i mean that was the point where i got a nice idea.
The idea is to develope just a “demo level” of the game so i can see how the feedback is.
Ofc we already started the development of the demo lvl but we are at a state now we like to share our thoughts, ideas and of course screenshots with you.
Because we like to see what you guys think and to get reviews of our work. Critics are always welcome because as we all know constructive criticism just makes you stronger and even more so if you are a “newbie” like me!
Ok here we are now lets begin with the data transfer…
When I started with modelling it was really frustrating because nothing looked like I wanted it to, but I wasn`t expecting to become a pro in just few hours! Here are some Screens of it!
Well my first lamp that should look like some kind of sci-fi
Some kind of a Train I think ?!
After a lot of more stuff like this I finally figured out there is something called SMOOTH!
That was rly cool on the one hand and on the other rly frustrating because I didnt know there is something that called sharp edges so smooth was cool but unusable for me because everything was looking like trash >.<
Than finally i finished something i rly liked because it was looking like something
Until these days I didnt have any fixed ideas about the game mechanics so I asked myself what is it the meaning of this game why should ppl play it… so i had many brainstorming sessions with me, myself and I ?!
And of course I want to share my thoughts with you here so lets go:
The gameplay should be something like Alien: Isolation meets Deus Ex
That means you are playing in First person in a dystopian semi open world and the gameplay should be rly though like in Alien: Isolation and no you wont be hunted by a monster just the fact that you don´t have a lot of ammo, the fights are rly rly hard and you have to choose what is more Important now run or fight ?.
Deus Ex because well, the setting… that means augmentations some stealth elements etc.
Rly tough fights
Scifi dystopian setting
That was all i had at this point… You will see we changed “ a bit “ later on.
After this ideas and some more Models Alex the Coder joined my Team and pretty everything changed because of fresh ideas and the important fact of inspiration when ppl say this model or this idea sucks!
So with all this motivation i started a bit bigger model project for me and here are some screens of the development!
Finished Model wooohooo
This was the finished object so far and omg… I was so happy when it was finished because well it was the first “big” thing i had finished!
We´ll skip some of the little piece I´ve made the next few days and weeks because i didnt get better there (dont know why but it is how it is).
Some artists and Coder that wanted to join us later ( typical: “hey i want to work with you” and after all they just ignore you because of reasons nobody knows) I´ve made something special for me.
Don´t know why but it changed something in my Artist Brain
This Robot might not be special for you but this robot was a huge leap for me because I figured out a lot of techniques, correct UV mapping and Texturing.
After the Robot I had learned something about materials and how to use them and made this Fire Ladder with something called opacity mask, which was really interesting to learn about