Sci-Fi base defender game, 50% done, needs 1 blueprinter and 1 level-designer

I am working on a sci-fi themed base-defender in UE 5.0 and have most of the assets required, and about 50% of the mechanics in blueprint done.
To finish the project, I now need a level-designer and blueprinter to share the workload and finish the game.
Game mechanics include already e.g. placeable turrets or traps on many surfaces, even vertically or on moving objects. Enemy AI androids hunting the player. Further random/procedural mechanics give great replay value and make each round different.

It is a portfolio piece for us, unpaid, and will be released for free on e.g. itch.io
Project is on source-control, here further info:

Project is to be finished within a few weeks with about 1-2 hours per day time commitment.
If you are interested, please message me with portfolio samples / links of your previous work in Unreal.

Hey,
I am unreal developer with 7 years of hands on industry experience and have worked as lead in few studios have worked as level designer as well with experience of over 5 years I am currently doing freelancing and available to work on your project as well:

Hey,
I am unreal developer with 7 years of hands on industry experience and have worked as lead in few studios have worked as level designer as well with experience of over 5 years I am currently doing freelancing and available to work on your project as well:

bumping it

bumping again, still looking.

Is this paid?

That is literally in the posting:

still looking for both positions