Can Crouch
Can Swim
Underwater post-process material
24-hour clock with day and night interaction on bed
We’ve added separate body and facial animations for greater control and realism in your character interactions. This allows for more nuanced emotional expression and physical movement — ideal for cutscenes, NPC reactions, or branching narratives.
Additionally, we've included simple interaction examples to demonstrate how your dialogue system can affect the world around the player:
🚪 Door – Opens and closes with interaction.
💡 Light – Turns on and off with interaction.
🛏️ Bed – Allows the player to sleep a little or a lot.
These are included as Blueprint examples to help you get started quickly and adapt them to your own gameplay systems.
MetaHuman and the ultimate dialogue system! This system is designed to enhance your game's storytelling experience with fully integrated voice and animation support.
- 👤 Mixamo Ready – Fully compatible with Mixamo.
- 💬 Interactive Dialogue – Create branching conversations with multiple response options.
- 🎙️ Voice Integration – Easily attach voice lines to each dialogue for immersive storytelling.
- 🎭 Character Animations – Synchronize animations with dialogue to bring characters to life.
- ⚡ Easy Integration – Plug-and-play system compatible with any UE5 project.
- 🛠️ Customizable – Modify and expand the system to suit your needs.
Dedicated Interaction Key
– Start dialogues by pressing E, in addition to the left mouse click.
- Use the mouse wheel to toggle the view and switch between first and third person perspectives during gameplay.
✅ Fully Functional Character – Comes with a ready-to-use character for immediate implementation.
✅ Mixamo Example – A sample Mixamo to demonstrate dialogues, voice integration, and animations.
✅ Test Level Included – A pre-configured level to easily test and refine dialogues, animations, and interactions.
Input: Keyboard, Mouse, LineTrace.
Supported Development Platforms:
Windows.