Update 23/05/2021
Hi everybody! I think we are close to seeing how it’s going to be the final environment! There’s still a lot of things to do but we can start to see something close to the final result
This week I continued adjusting some light and postprocess settings, mostly it was trying to fix the overexposure on some parts of the scene.
I started the pond area ( The water is made thanks to this fantastic shader I found here ArtStation - UE4 Customizable Water Master-Material (Vertex Paintable) | Game Assets ) and I also added some assets I’ve been doing these days.
See you next week!