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[School final project] The observatory, game environment

Hi everyone!

My name is Fabian and I’m starting my final project for my videogame art master in the Universal Arts School. My project will be a videogame environment called “The observatory”, during the following weeks I will update my progress and share it with you to get feedback and improve it as much as possible.

I hope you like it!

Initial references for my environment:

Blocking:

3 Likes

Good luck! The blockout looks really nice :slight_smile:

1 Like

Update 19/04/2021
I’ve been adding more detail to the blocking and divide the assets into groups. I also started adding the terrain around the observatory with this set I found on the UE marketplace Landscape Backgrounds

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Update 23/04/2021

This week I started modeling my hero asset: the telescope. The idea was to have this big telescope attached to this base made of spheres and rings like planets. Also, I liked the idea of having this mechanic arm for the chair for being able to see through the telescope without any stairs to reach it.

2 Likes

Congratulations, it looks very promising!

1 Like

Update 27/04/2021

I just finished modeling the telescope and finished the bake. I imported it to substance and I started doing some testing texturing it. I also started adding to the level some statutes assets from megascans for the workshop.

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Update 28/04/2021
I continued the texturing process of the telescope adding more details and a lot of astronomical decoration to it like the constellations on the main sphere. In the following days, I will add the telescope to the unreal scene and I’ll start modelling the main assets for the study and the laboratory.

Also around next week, I will try to have an updated version of the level on the main post, like this you all can see the actual state of the environment without having to scroll all the way down.

1 Like

Update 05/05/2021
Hi everyone! This previous week I’ve been modelling some props and testing some tiling textures that I made on Mixer. This week I will try to add more detail to the wall and floor for trying not to make so plane and I think I will start soon with lighting and post-processing.

P.S: I don’t want to make the telescope look that shinny but It was the first time I was trying packed textures on Unreal and I think I messed up with the settings of the textures. I hope I have it fixed for the next update :smiley:

Update 09/05/2021

As I said at the beginning of the week I added more detail to walls and textures and some Ivys I found on megascans. I started doing some testing with lighting and post-process to set the mood I want for the environment. Also this week I started texturing some props to the study area and the laboratory. The problem with the telescope was that I had the wrong compression mode on the textures so it was an easy fix :smiley: