Github: https://github.com/Sch2048/DoubleClickCast/
Tutorial: https://schizo.top/en/archives/468
The `Double Click Cast` plugin enhances Unreal Engine's Blueprint workflow by allowing instant access to C++ source files or Blueprint assets directly from "Cast to" nodes. Double-click any "Cast to" node to open its target class/asset.
`C++ Classes`: Opens the corresponding .h header file (e.g., Cast to Actor → Actor.h).
`Blueprint Assets`: Opens the target Blueprint asset (e.g., Cast to BP_Player → BP_Player.uasset).
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`Double Click Cast`插件提供了一个简单的功能,就是说当你双击 Cast 的时候,会跳转到对应的位置,比如你 Cast To 节点转换到的是蓝图,那你双击就会打开对应的蓝图,如果是 C++,那就会打开你的 IDE。