SchGame - Double Click Cast

Github: https://github.com/Sch2048/DoubleClickCast/

Tutorial: https://schizo.top/en/archives/468

The `Double Click Cast` plugin enhances Unreal Engine's Blueprint workflow by allowing instant access to C++ source files or Blueprint assets directly from "Cast to" nodes. Double-click any "Cast to" node to open its target class/asset.

`C++ Classes`: Opens the corresponding .h header file (e.g., Cast to Actor → Actor.h).

`Blueprint Assets`: Opens the target Blueprint asset (e.g., Cast to BP_Player → BP_Player.uasset).

---

`Double Click Cast`插件提供了一个简单的功能,就是说当你双击 Cast 的时候,会跳转到对应的位置,比如你 Cast To 节点转换到的是蓝图,那你双击就会打开对应的蓝图,如果是 C++,那就会打开你的 IDE。

It’s too freaking practical. We need “Make Struce” and “Break Struce” nodes to support this.

Please add support to 5.1 :slight_smile:

Can you add support for Unreal Engine Versions 5.4.

Hi @Sch_pat , would you by any chance be able to add support for 5.4? The majority of developers are still on 5.4 at the moment. Thank you! :slight_smile:

1 Like

okay i’ll do that

1 Like

okay i’ll do

1 Like

yeah

1 Like