hi,
you need to get uv scaled to viewport. to do this use the function ViewportUVToSceneTextureUV(UV, TextureIndex)
float2 NewUV = ViewportUVToSceneTextureUV(UV, 14);
SceneTextureLookup(NewUV, 14, false)
hi,
you need to get uv scaled to viewport. to do this use the function ViewportUVToSceneTextureUV(UV, TextureIndex)
float2 NewUV = ViewportUVToSceneTextureUV(UV, 14);
SceneTextureLookup(NewUV, 14, false)