So I’m ready to start creating a cut scene and have one major question, I’ve looked about but nothing really that I’ve found answers my question.
I want to create and country side scene and have all my trees ready and props. But I was wondering about the hills and trees in the far distance. Do I create these actually size and place them far from the main action Or do I create them small? With the far away trees, should these be low low poly, bill boards maybe. I just don’t know. I just want to get it right. Hope someone can help or direct me to a thread or tutorial thanks
On that same thought. I’m so sure I saw a tutorial somewhere (which now I can’t find because I didn’t think to make a note of it) that there is a setting to make your mesh reduce its poly count. Similar to someone creating a low poly version of there model for LOD distance. Is this right or am I just hoping? I’m hoping to add enemy AI that will be in the distance and low-poly building of these seems quite complicated regarding texture matching the 3 different poly counted models for LODs…. Hope that makes sense…
Any help will be great thanks…