Scenegraph with hierarchy in UE4

Hello everybody,

I imported a more or less complex model with the option to combine objects into one asset checked. Now I have my aset and everything is combined by material, but it would be pretty nice to get access to the scenegraph as it was available in Maya before to work with the objects hierarchy. Is there a possibility to select single objects of an asset and e.g. hide them?

Thanks for your help :slight_smile: