I have created pawn with CameraComponent set to absolute location and rotation, which I set in pawn constructor.
After recompiling and trying to launch level in viewport editor crashed, but after restart it worked fine, until I tried to change camera location. It recompiled without problems, but did not update position of camera components.
I changed code to set location on BeginPlay now, and it works fine, but I wonder why it didn’t work in Pawns constructor?