SceneCaptureComponent Post Process

Wait wait wait.

How are you getting your PostProcess to be applied to the scene BEFORE the PostProcess on the SceneCapture2D grabs the LDR capture?

If I duplicate your setup in my project, the SceneCapture2D’s PostProcessInput0 shows the unmodified scene (as if no global postprocess was enabled), rather than capturing the scene as modified by the global postprocess…