I occured a “bug?” while I was working with sceneCapture components. The render target texture does not show any reflections from my scene. I have this component in a blueprint that acts as a camera with a display. However I have also a handheld camera blueprint with a display that uses the same workflow. The strange thing is, that the normal cam shows no reflection, the handheld does. I checked every setting in the capture components as well as the texture render targets and they are all equal.
When I use a scene capture2d ACTOR they work as they should. I have also added a new scenecapture component to my cam and this didn’t help.
Is there any difference between the actor and the component?
Am I missing something?