SceneCapture2D water reflections are too bright

I encountered this problem too and debugged it for 4 hours. The reason in my case turned out to be very silly: I’d put SceneCapture2D as a part of actor blueprint. When I placed that actor in the scene, I scaled it to 0.1 to make it look tiny. This apparently didn’t worked. Along with this, make sure LDR is used (instead of HDR) and it looks pretty good now.