SceneCapture2D object doubling

Hello,

I’m currently using a scenecapture2D to create a cross-fade effect, as per [this tutorial][1].

Right now, I have two floating objects floating above an ocean. Here’s what they look like in the player camera (which looks good) versus the scenecapture2d camera (which looks bad):

I have both a planar reflection and a sphere reflection capture applied to the ocean blueprint, but neither seem to cause the strange doubling; if I make either reflection invisible, the doubling effect doesn’t go away.

Any thoughts?

Here’s a [video][1] of what I mean.

In the video, I’m testing out a crossfade between a camera and a scenecapture2d that are in the exact same place and have the exact same rotations. The beginning of the video shows the perspective from the camera and the end of it shows the perspective from the 2dscenecapture. So in this case, the crossfade shouldn’t be visible at all–it should look the same all the way through.

[1]:

Any thoughts would be much appreciated!