Hello,
I’m currently using a scenecapture2D to create a cross-fade effect, as per [this tutorial][1].
Right now, I have two floating objects floating above an ocean. Here’s what they look like in the player camera (which looks good) versus the scenecapture2d camera (which looks bad):
I have both a planar reflection and a sphere reflection capture applied to the ocean blueprint, but neither seem to cause the strange doubling; if I make either reflection invisible, the doubling effect doesn’t go away.
Any thoughts?