SceneCapture2D based material showing artifacts?

SceneCapture2D based material showing artifact

I created a material that’s created from a Render Target which is associated with a SceneCapture2D. I applied that material to a cloth, which is what is shown in the gif above. However, as you can see there are weird artifacts shown whenever the character is moving. It seems like some motion blur issue? Is there a way to remove this artifact?

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Try disable tsr as antialiasing method in project settings see whether it’s cause by tsr or taa

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That was it! Thank you so much!

but you might want it for project because it generally provides good anti-aliasing. You can also try to disable temporal aa in the show flags of your scenecapture actor, and see whether the ghosting would be gone.

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