Inside Epic’s Blueprints project it is all done inside Construction Script. It works perfectly, but in my case it is not.
Is there something I’m missing to make this Scene Capture start capturing and retargeting those frames to a texture render? Apparently it is not activating the SceneCapure component…
You have to set the texture target to an actual texture render target.
Normally you’d have to create this manually and assign it.
If you want to create one at runtime, check out Rama’s plugin.
It has a node for creating a Texture Render Target at runtime.
I looked all around for RAMA’s plugin. There are a few on his website and in the UE4 Marketplace and lots of rainbows but I can’t see anything related to texture targets.
Looks like Kismet Rendering Library added in “Create Render Target 2D” now native in unreal which explains perhaps why Rama’s plugin no longer has that.