SceneCapture 2d massive Vram leak in UE5 - (tested in UE4 with no problems).

Hi,

I’ve noticed everytime i have a scenecapture2d which is updated in the editor it shoots up the Vram from a typical 5 gb to 16+ crashing my gpu in seconds.

The render to texture target is very small in size 128 by 128, its got no special flags on and almost all flags disabled, I even tried various methodsa of render outputs. (Try console stat.unit to monitor the Vram numbers increase as you change camera settings such as FOV and move/rotate it about).

The issue is not present in builds but seems to happen only in the editor while working or adjusting camera settings.

Tested a similar scene in UE4 without any such issues.

Has anyone experienced a similar issue before?

Thanks.