Hey guys and gals, I haven’t posted any WIPs here in a long time and think my work has suffered because of it! That being said I could use some feedback on the piece I’ve been working on in my free time for the last month or so.
The feel I am trying to go for is David Fincher lighting, Observer (Bloober Team game, its dope!) type environment with a sort hivemind/God eye in the middle being used for energy of some kind around the apartment building.
Scene is using almost entirely tileable texures and lots of decals. Lighting is mostly baked and I’m using raytracing for reflections, transparency, and AO.
Current issues I am having are blending the wall cable lights into the wall, they are too dark. I am unhappy with the silhouette of the corner pieces for the stair railing but not entirely sure where to go from here, probably just need to experiment. I’m also having trouble baking my splines (floor cables going down the stairs) they appear to float above the stairs, could be the indirect lighting from the stairs is too intense.
Anyway those are a few issues I see. What do you guys see? Composition, color, lighting?