This piece was created using an old subway mesh I made a few years back that never saw the light of day. I pulled it out of retirement, textured it, and added a little horror. Models were created in Maya textured in Substance Painter/Substance Designer and Photoshop. Scene assembly done in Unreal Engine 4. Original figure mesh is a Turbo Squid body scan I posed and re textured. Cloth was made using nCloth in Maya.
Let me know what you think!