I wanted to share with the community my new scene made in UE4 4.26 that I have presented for the Rookies Contest: “World of real-time Discoveries” and won first place with it.
The scene is inspired by the underwater fauna and flora’s shape, the Middle-East architectural Artstyle as well as the Xenoblade video game franchise in order to create a far-away world full of dangers and secrets.
For this scene, I have created each and every model and texture from scratch with Speedtree, Substance designer/painter, Quadspinner Gaea, 3DSMax, and ZBrush. And used the wonderful new volumetric clouds and Water component.
I hope you will like it
(Huge thanks to my friend Matthieu Levy who voiced my cinematic ]