[SCENE] Shaby dock

Hello, I’m an architect determined to switch to game environment art.
Here’s the first portfolio that I’m working on. For this I wanted to do something more technical and keept the design simple. Used a lot of construction blueprints, physics constraints, material masks, trim sheets and alike. Unfortunately can’t show of my construction blueprints in action because sequencer doesn’t capture that… bummer :frowning:

Aimed to create a cluster of buildings that has been repurposed and resized over years and currently serves as a shabby dock on a flooded marsh bank of a river.
Made everything except the water material and tree, those credits go to EpicGames

Would love to hear opinions, especially from environment artists.