My latest work, a Sci-Fi Panoramic Room.
I used Maya for modeling, Gaea for making the terrain, Substance Painter for texturing and final rendering done in Unreal Engine.
Props showcased in Marmoset Toolbag.
I wanted to experiment with the capablities of dynamic lights so i went for a 80 % dynamic lights setup with the Directional Light and Skylight completely movable.
The city was made in Maya using the MASH toolkit to procedurally distribute and scale the buildings as well as the space ring that it is a simple ring with greebles scattered on it.
The terrain was made in Gaea and the resolution is 4k.
ArtStation page: https://www.artstation.com/artwork/kA3rl
More images and breakdown on my ArtStation page: https://www.artstation.com/artwork/kA3rl