I am new to UE4 so maybe it is already posible and I just don’t know:
Allow folders to logically group item for example take a little village: Have walls, roof and interior grouped in a folder hut and all huts in a folder village1
I dont think just to collapse UE4 groups would be enough. I realy would like to see a way (doesn’t have to be folders) to arange objects in the scene outliner the way I want to. Have all walls together or all doors with a special behavior…it depends on personal preference. Yust a plain list with UE4 Group information isn’t enough.
I would like to see the Scene Outliner the way the Content Browser is organized (new folder as an option) and organize objects (I dont want to use the word group because its taken by CTRL-G) as I want to.
When you create a group, it creates a GroupActor object (easy to miss as it appears at the very bottom of the Outliner). This already has a RMB ‘Groups’ menu (i.e. Lock options), so I guess the simplest solution would be something akin to a “Hide Contents in Outliner” toggle. But if they’re already on a solution then smart
I really DID miss that GroupActor node! Really nifty would be if it would actually act as a parent to its parts, enabling us to build hierarchies with collapsible / nested groups. But its a start
I agree IMX. I find the flat list in Outliner to be really limiting. Layers are good and Grouping seems ok, but overall it lacks the power of a scene graph hierarchy, where whole branches can be transformed, toggled, and addressed independently.