The below image is a fudge of what I am trying to do. Where by the level is orbiting a gas giant as indicated above with the cube scenario.
I know I could scale the entire level up and then start translating the entire playable map with all assets so it orbits realistically, but I want to cut the CPU time in translating everything in a realistic orbit solar system.
I only care for the skybox from the position of a particular moon of a gas giant orbiting a star.
So if all the solar system scripts and physics is handled somewhere else not in the same place as the level and rendered to a texture that is positioned in the place of the moon, then that’s all I want. I just don’t want to be translating billions of vertices in the world multiple times a second.
Or a better way to explain, how can I get an entire level as a skybox for another level where the point of view is a moving object.