Hi @ArcaneStudio
Lets hope they find this by 35.00 this post is linked anyway
scene graph is experimental known issues
- Components are initialized much earlier than creative devices, which means that trying to fetch a creative device from
component.OnBeginSimulation
orcomponent.OnSimulate
will not work. To work around this you can loop and sleep until the components are found or can spawn your prefabs from a creative device’s OnBegin call.
Maybe the
<transacts> <decides>
which will trap Verse runtime errors could be used, as Scene Graph is experimental