Scene Graph - spawned prefab at runtime crashes server on verse hot reload even after cleanup

Hi @ArcaneStudio
Lets hope they find this by 35.00 this post is linked anyway

scene graph is experimental known issues

  • Components are initialized much earlier than creative devices, which means that trying to fetch a creative device from component.OnBeginSimulation or component.OnSimulate will not work. To work around this you can loop and sleep until the components are found or can spawn your prefabs from a creative device’s OnBegin call.

Maybe the <transacts> <decides> which will trap Verse runtime errors could be used, as Scene Graph is experimental