Summary
Any prefabs that are in the project and EVEN not involved in the simulation or code take a fraction of the time to “verse build”. This doesn’t just destroy the ability to iterate, it generally destroys the ability to build something larger within UEFN.
In normal tests, I’ve gotten the verse build time down to 247 seconds, with the amount of content planned to be much larger.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
- Create an entity prefab with about 1000 entities in it.
- Copy this prefab 10-20 times. Do not mention it in the code, do not add it to the scene.
- Click verse build
- Get a large build time.
If you need a video from me, I can send it in private messages as I show the whole project there. I can’t attach it here.
Expected Result
- Probably unused prefabs should not be included in verse build
- Even if inclusion occurs, the build time should be much shorter. Otherwise it destroys the possibility to iterate without PIE.
Observed Result
Linear increase in verse build time
Platform(s)
windows