[Scene Graph] Mesh Components are just disappearing

What ive found on my published version is that the prefab with mesh comp attached will be fine initially but when the player goes near them and is eliminated then the next time the mesh is invisible but collision is still valid ? This is such a bad bug that needs a urgent fix this is legit a game breaking issue.

The stability of this entire system is a shambles imo like we are always hitting these type of bugs on a monthly basis and its a joke tbh.

1 Like

Hey @Flak

Will this be fixed in the next update or should we start putting bug fixes into islands we are wanting to publish this weekend ?

Thanks in advance

1 Like

This is the only thing from stopping me publishing my new physics game now :frowning:

1 Like

Same problem here. I tried a docen of workaround but not lucky

1 Like

I don’t think there is any work arounds that are 100% fixes tbh regardless of the above. Its so hit and miss seems completely random.

They need to fix this asap tho thats for sure. Deffo one of the worst recent bugs.

Can we have an update on this please :slight_smile:

Of course! This is scheduled to be addressed in 37.51 (likely tomorrow :slight_smile: )

3 Likes

Youve made my day :slight_smile: ty as always

2 Likes

@Flak

This is working now :slight_smile: Thank you and the team for this one.

There is like a visual lag when using the mesh_comp with the keyframe animation comp but idk if that’s a regression from the bug fix or a separate issue so should i update here or create a new post ?

2 Likes

I’ll bring it to the team and let you know.

Could you start a new thread, @AtAshTag? Thank you!

1 Like

hallelujah its fixed! Thank you :folded_hands:

1 Like

YAY! :slight_smile: Thank you, @TomJank

1 Like