What ive found on my published version is that the prefab with mesh comp attached will be fine initially but when the player goes near them and is eliminated then the next time the mesh is invisible but collision is still valid ? This is such a bad bug that needs a urgent fix this is legit a game breaking issue.
The stability of this entire system is a shambles imo like we are always hitting these type of bugs on a monthly basis and its a joke tbh.
This is working now Thank you and the team for this one.
There is like a visual lag when using the mesh_comp with the keyframe animation comp but idk if that’s a regression from the bug fix or a separate issue so should i update here or create a new post ?