Scene Graph mesh_component: How to turn "Can Character Step Up On" off?

When I make a prefab with a mesh component and the mesh has collision preset NoCollision and collidable is turned off in the mesh component, it will still have collision on top of the mesh. Is there a way to turn this off without removing the collision shape from the mesh?

Note: The collision on the bottom of the mesh is turn off but still queryable.

Collideable is for Physics Simulation
Queryable is for Scene Queries and Interactions

You should toggle Queryable instead of Collidable to do what you want, that’s why it was not working (Regardless of Collision Shapes or Collision Settings on the Mesh Asset).