Scene Graph `FindOverlapHits` not overlapping entities/components created at runtime

I cannot get FindOverlapHits to return mesh components that are spawned at runtime. If I place the same entity in the world before launching, it will register a hit. But, if I spawn that same entity through the code, it doesn’t register.

I have it visible, so I know it’s there. And I have had no luck with changing the collision profiles. Also, I am teleporting the entity that the mesh component is on (using SetGlobalTransform) every couple of ticks so that could be the issue, maybe?

Has anyone else encountered this?

you sure the spawned entity has collisions/queries enabled ?