Another issue: The mesh_component.EntityEnteredEvent
does not trigger with custom meshes; it only works with built-in basic shapes.
You can use the code from here to test it: Scene Graph Collision Scaling
Another issue: The mesh_component.EntityEnteredEvent
does not trigger with custom meshes; it only works with built-in basic shapes.
You can use the code from here to test it: Scene Graph Collision Scaling