Scene Graph Feedback Thread

It would be great to have a Scene Graph Component similar to the Damageable Interface for Fortnite objects.

This component should automatically detect weapon damage (hitbox of mesh_component) and destroy the parent component once its health reaches 0.

Additionally, an optional health bar could be included to visually represent the remaining health.

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Right now, the collision functions don’t work very well. Currently, the direct queries such as FindOverlapHits or FindSweepHits don’t correctly remove past overlap hits so the query will report past hits instead of only current hits.

Also, none of the overlap events or queries adjust for runtime changes in an Entities scale.

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