I have never gotten so many networks errors before until I started using scene graph , I constantly get
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 2235.06, Threshold: 30.00, [UNetConnection] RemoteAddr: 104.210.159.175:15016, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:09d768f29c7d494dbaa9de5b3b68fc2a)
LogNet: NetworkFailure: ConnectionTimeout, Error: ‘UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 2235.06, Threshold: 30.00, [UNetConnection] RemoteAddr: 104.210.159.175:15016, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:09d768f29c7d494dbaa9de5b3b68fc2a’
Worst part is I can’t even launch session again because it’ll just get stuck, only solution I’ve found to start up a session again is restarting my laptop and opening everything. The project is very small and has only 2 simple components on it