Scene getting blurred in game environment, Archviz for android in UE5 [Please Help]

Hello community,

I’m developing a couple of Archviz projects for high-end Android devices. I was able to successfully build and package my Archviz projects and run them on my Android device without any errors. But I’m not entirely happy with the quality, if you can see in the below video, my scene starts getting blurred when I move away from a static mesh but it gets clear when I move close to that static mesh. So I want my scene to look clear all the time. I know I’m missing out on some setting, please if someone can help me out with this then I would be really grateful.

Thank you :slight_smile:

You can try setting your textures to no mipmaps, but that might give you other problems…

Ohh but is it an issue of static meshes or textures or anything related to camera focus, I’m not getting it.

and also it would be helpful if you address problems faced after changing the textures to no mipmaps.

When the camera moves away from objects, the texture on the object is rapidly swapped for progressively lower res textures. Typically, there are 12 ( I think it is ) for each texture.

The problem with setting them to nomips, is they are always running at max res, and you’ll run out of vid memory.

I’m just alerting you to what I -think- the problem is.

I don’t know a good solution, especially on a phone.