Kuro1n
(Kuro1n)
October 29, 2014, 4:58pm
9
I think the most performance is used by the Textures, for examble i made a gras, where every Blade of gras is its own 8 tris model, but i haf just a simple texture with colors and no alpha input, so its not “masked”. This gras has no LODs but needs nearly no performance, here a littel Video.
The texture could be made with more love :rolleyes:
also intensity seems to be no problem ^^
v=ZIVe_50p3pY
with this Gras I tried to reproduce the Gras LOD technik from the Witcher 2, they also have this highpoly Gras (which is much nicer btw) models for the base and for the first (and last) LOD a REALY simple Masked 2 tris Plane-Sprite.
I am curious, could you link us to anywhere they are talking about the grass they used in ‘The Witcher 2’? Would love to read it but couldn’t find anything about it.