I’m stuck… Any clues to what I’m doing wrong? Or maybe it’s a Scene Component bug?
I am taking a cube, and applying upward force of mass*980 to get it to levitate. But when move that to a Scene Component the Actor/SceneComponent combo slowly sinks.
It doesn’t appear the Scene Component is adding mass. If I add a tiny amount of additional up force (E.G. Force=Mass*980+50) it will slowly decrease downward velocity, then start going up! So it’s almost like the Scene Component is giving it an initial downward boost. I tried using Set Physics Linear Velocity to 0,0,0 in Begin Play, but that didn’t seem to do anything.
Actor (Floats nicely)
New Actor blueprint, added cube as root, simulate physics checked, Mass overridden, following blueprint
Actor/SceneComponent (Slowly sinks)
Actor same as previous actor with blueprint code removed and SceneComponent added
New Scene Component blueprint, with nothing changed except added following blueprint