I’m facing a problem inside my blueprints and it seems that my scene component is not updating the rotation from the Server to the client (?), but from the client side to the server everything is working fine.
As you can see in the pictures above, the server has the client weapon rotation updated, but from the client side, the server pawn does not updates the weapon’s mesh rotation.
Here are my blueprints, so far.
Now it just update when i shoot. I tried to put the rotation anywhere, still not working
Here’s the blueprint:
Any help would be nice.