Scene Component Handles for Editor

This might seem a bit lazy, but every time I want to let designers/artists define a full transform in the editor, I throw in a Scene Component but then have to instruct said designers/artists to click into the actor to grabe said Scene Component … whereas if it’s just a location I need, I can use a Vector variable with the “Show 3D widget” bool checked.

If we could get a similar bool for Scene Components that makes them automatically draw handles in the editor for easy grabbing and manipulating … it might just be one click it saves in the long run, but as a quality-of-life feature I’d really love it.