Scene component 2D - Multiplayer and Day/Night cycle

Hello,

I would like to have the mesh of the player character displaying in a widget using a SceneCaptureComponent (there’s no other way of doing it, right ?). I created a child blueprint of my main character class, which I can’t use because I want the character in the widget to have a different behaviour, animation in particular.

A general question first: if I’m right, the actor with the component needs to exist somewhere in the level for scene capture to work. Where, then, should it be spawned ? And in the case of a multiplayer game, what’s the best way to handle this ? My first though is to make the client spawn the actor with the capture component.

A second one now: I’m using a day/night cycle in my game and I would like this character in the widget to NOT be affected by these changes. When it’s spawned in the world, it receives the same lighting as the other actors. Maybe I could disable the Channel 0 and add an appropriate lighting, but it feels very dirty.

Thank you!

Bumping this post :slight_smile: