Scene captures and ray tracing?

It’s not an oversight, raster is just plain faster for scene captures. And you can already re-do scene capture like stuff in realtime, several games shipped this gen doing that. Spiderman among them, instead of saving their cubemaps they actually just render them as you get close enough. There was even an entire level in Call of Duty (Infinite Warfare?) that used a bunch of realtime captures for dynamic GI.