Hello, I’m using a “SceneCaptureComponent” to project a Cube onto a screen. This is for Cinematics, not game play.
- The background sky is projected onto the screen.
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Is there a way to mask out the sky so the Cube is the only thing projected and everything behind the Cube is transparent; I would prefer the sky was not rendered to the screen.
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I have tried to turn off the Atmosphere in the scene capture details panel, but I did not get a transparency; everything that was sky becomes opaque black.
I’m hoping there is a way to achieve transparency without using C++.