Scene Capture with Transparency?

Hello, I’m using a “SceneCaptureComponent” to project a Cube onto a screen. This is for Cinematics, not game play.

  1. The background sky is projected onto the screen.

SceneCapture

  1. Is there a way to mask out the sky so the Cube is the only thing projected and everything behind the Cube is transparent; I would prefer the sky was not rendered to the screen.

  2. I have tried to turn off the Atmosphere in the scene capture details panel, but I did not get a transparency; everything that was sky becomes opaque black.

SceneCapture1

I’m hoping there is a way to achieve transparency without using C++.

Hi @Sean3Dmonkey

Im not familiar with any of this, so its just a point (hopefully) in the right direction.

Check out using stencil buffers to create a mask:
https://www.youtube.com/watch?v=PiQ_JLJKi0M

hope its what you are looking for

Stewart

Hello High500, the Stencil is a rendering output, like rendering AOV’s. Unfortunately, not quit a Scene Capture solution. Appreciate the gesture, though.