Hello! I am using Scene Capture to create a radar-like mini map similar to Halo where I am only displaying the enemy locations near to the player. Everything else should be transparent/non-rendered. I did this by going under the Scene Capture tab in the Blueprint and toggling all the show flags off. This is it working in engine (lower left):
But when I package the project to release, it looks like it’s ignoring all of the show flag settings. This is it not working once I package the game (lower left):
What am I doing wrong? I’ve tried messing with all of the package settings and trying different render modes but I always either get the same result or a result that leaves me with a completely transparent map (including the enemy dots).