If a scene capture component has ‘auto generate mips’ set, does it capture at the currently displayed mip resolution or the full resolution set in the texture when running in game?
It captures at full resolution.
Thanks - good to know!
If a scene capture component has ‘auto generate mips’ set, does it capture at the currently displayed mip resolution or the full resolution set in the texture when running in game?
It captures at full resolution.
Thanks - good to know!