Scene Capture Cube - does it work on mobile?

I can’t find anywhere in the doc saying it is not supported. How ever I when I run the reflections level in content example in mobile preview, the Scene Capture Cube is showing as Green, Scene Capture 2D is being rendered correctly.

So , is it not supported on Mobile (iOs) ?

Thanks

Hey xin,

Hey I re created your issue inside of a new project targeting mobile platforms. When running on mobile preview the texture returns a green value.

First make sure your texture is assigned to your camera. This will allow the capture to be derived from what the camera is looking at.

Second, I tested this with an IOS 5s 8.0 and tried to launch it the project on the device. Under the Launch option in your main viewport there is a section called device manager. The IOS is greyed out with a message stating " The selected device does not support process snapshots."

At this time I do not believe scene captures are supported on the mobile platform. Additionally, cube maps are 6 times more expensive than a 2D capture.

So, as an answer to your question scene captures are not supported on mobile platforms.

Thanks,

Sorry for necroposting

Does Scene Capture Cube Component work in 4.20+?
If not, maybe there is some workaround?

This would improve my project perfomance and apk size greatly, if i could bake cubemaps at level start

I tested this on UE 5.3.2 and packaged a build on Android. It is still not working.

It works on desktop though. If anyone has figured it out on mobile, let us know how you did it.