I have Scene Capture cube in my scene and it works perfectly in pc preview mode , but when i package it for HTML5 it appears green. is there a way to fix this ?
thanks
on pc
on browser HTML5 version
I have Scene Capture cube in my scene and it works perfectly in pc preview mode , but when i package it for HTML5 it appears green. is there a way to fix this ?
thanks
on pc
on browser HTML5 version
It is not working for me either, could anyone look through this ?
trying to solve this for months now, still no progress .
With unity you can do a cube capture easy using a camera and making it write to a render texture, so i dont think its a WebGL limitation. Any Epic Staff willing to kick in? this sounds like a bug.
P.D: I know its experimental, but would be neat to have a fix for this, id prefer to use UE than Unity for what im doing.
It looks like UE4.21 has a hard cap harcoded into the SceneCaptureRendering.cpp class. It hard caps to SM4 (Shader Model 4). WebGL is ES3_1.
This must be the reason for the cubemap not rendering at all. Probably a warning message would have been cool.
I guess you could change it to ES3_1 and try to compile it.