Scene Capture Component 2D's Show Flags not "set" on project load

Hey there,

I’ve created a Scene Capture Component 2D in C++ and added it to a blueprint actor (for a minimap). All works well, apart from General Show Flags.

My Show Flags are meant to have “Particle Sprites” and “Skeletal Meshes” disabled, and they stay like that when you set them and you can see it in PIE. However, when you reload the project, they seem to not be applied in PIE but the tick-boxes are applied.

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