We have experienced a bug after a few days of testing various aspects of the Scene Capture Component and are hoping to get some insight into how to fix or create a work around.
Setup’
1 Plane with a material that is tied
to a render to texture texture.
1
Actor with a scene capture component,
with default settings
1 model to
render
Game mode: Base Game mode
Pawn: Spectator pawn
Results
Map Crashes On load
Tests
Checked various settings with no luck
Have delayed changing the plane
material till 3 seconds in, when
material is changed crash happens
Still worked in 2022. I was experiencing a crash with SceneCaptureComponent.
Setting CaptureSource to “SceneColorHDR in RGB 0 in A” made it work.
I think the supported modes are in MobileSceneCaptureRendering.cpp SetCaptureToTargetShaders().