Scene Capture blackness problem

I am trying to make a minimap. I tried this on my other levels and it was okay but with this level:

1- Scene capture shows black

285948-minimap1.jpg

2- At some point in the map, it shows as it suppose to show.

285950-minimap2.jpg

3- When I move to the left, it blends with landscapes material

285949-minimap3.jpg

Does anyone know is it solveable? If so, how?

Looks like a clipping plane problem or like the camera in the scene capture cuts the ground on the Z-axis (I presume its a top down view o f the world.)

Yes it is. Do you have any idea how to fix it?

I see two ways that might solve this…

First - Adjust the clipping plane

Play around with the clipping plane settings. They can be extended in the scene capture component.

286032-unreal-editor.png

Second - Attach the scene capture component to something

Either you attach a scene capture actor or you can add a scene capture component to you pawn/game-camera. This way will allow you to always have a constant height from the ground. This will only work if your character/pawn can’t fly.

Or you can let the scene capture component in runtime place it self X number of units above the Landscape or floor.

I hope I gave you some ideas how to crack this, good luck :slight_smile:

Clip plane wasn’t active on project settings. I activated it and tried for a while but nothing changed.

Also, scene capture is attached to a spring arm on character.